You can whiff cancel a 2A to help with the timing. You'll have to manually time the 236A after the 236BD, but the extra height from the 236BD makes the timing a bit easier. Multiple inputs will be bundled into " > 236A ~ 63214P ~ 63214K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.ĭo either X move or Y move in a combo (Both final damage & stun values will be shown). Link the previous move into the following move.Ĭan also mean the move must be Kara Canceled.Ĭancel the previous special into the following special.Īnti-air. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). Use the corresponding starter(s) from the 'Starters' section of this page.Ĭancel the previous move into the following move.
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